Animation
The Animation specialization prepares students for careers in 3D computer animation, video game development, and emerging industries employing 3D computer graphics. Topics include the full computer graphics (cg) pipeline, film analysis and storytelling, digital painting, and demo reel development.
Before you begin
Foundation
Pre-Requisites
ENG 100 Composition I or ESL 100 Composition I
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ART 101 Introduction to Visual Arts
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ART 107 Introduction to Photography
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ART 112 Introduction to Digital Art
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ART 113 Introduction to Drawing
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Choose one! ART 115, ART 116, ART 123
Select one:
- ART 115 Introduction to Design, or
- ART 116 Introduction to 3D Composition, or
- ART 123 Introduction to Painting
Apply
Step 1: Take Pre-requisite Courses
Step 2: Submit Documentation
Step 3: Submit Portfolio
Submit Your Portfolio
Semester Breakdown
Course Pathway
Fall Semester
Semester 1
Spring Semester
Semester 2
Year One
ART 126 3D Computer Graphics I
Introductory studio experience in 3D computer graphic concepts with Alias Wavefront
MAYA. Emphasis will also be placed on developing an aesthetic criteria for evaluation
ART 156 Digital Painting
ART 156 explores the fundamental principles and techniques of digital painting. Students
learn digital painting techniques as used for personal expression, production design, concept
ART, matte painting, and texture mapping
ART 202 Digital Imaging
ART 202 is a studio course in digital imaging concepts and techniques including image
capture, manipulation, and output. Emphasis will also be placed on developing an aesthetic
criteria for evaluation.
ART 214 Intro to Life Drawing
content
ART 157 Film Analysis & Storytelling
ART 157 explores the fundamental principles and techniques of storytelling through
storyboards, 2D animatics, 3D animatics, and character model sheets. Topics include:
character design, storyboarding, camera angles and cuts, editing a story reel with audio, and
pitching storyboards.
ART 212 Digital Animation
ART 212 explores the fundamental principles and techniques of 3D computer animation.
Students learn to create convincing motion by creating several short animations which explore
animation principles and character development. Autodesk Maya software is used for
instruction and assignments.
ART 226 3D Computer Graphics II
Intermediate studio experience in 3D computer graphics concepts with Alias Wavefront
MAYA. Emphasis will also be placed on developing an aesthetic criteria for evaluation.
ART 247 Lighting and Rendering
ART 247 Lighting and Rendering explores concepts, tools, and techniques to create cinematic
lighting, texturing, and rendering in computer generated imagery.
Semester 3
Semester 4
Year Two
ART 246 3D Computer Graphics III
ART 246 explores advanced conceptual and technical topics in 3D computer graphics.
Students will utilize Autodesk Maya and related applications to design, model, surface, rig,
animate, and render complex computer generated characters.
ART 256 Digital Compositing
ART 256 Digital Compositing covers the theory and art of digitally combining 2D and 3D
source images to produce an integrated result. Emphasis will also be placed on developing
aesthetic criteria for evaluation purposes.
ART 257 Motion Graphic Design
content
ART 294 NMA Practicum
ART 294 New Media arts Practicum provides an on-campus environment where advanced
students in the NMA program can engage in real production.
ART 284 Animation Studio
ART 284 explores contemporary topics in animation and new media art in an advanced studio
environment. Through the creation of large-scale projects, students will explore targeted areas
of the CG pipeline, developing work that synthesizes animation principles, topics, skills, and
techniques.
ART 284 Animation Studio
ART 284 explores contemporary topics in animation and new media art in an advanced studio
environment. Through the creation of large-scale projects, students will explore targeted areas
of the CG pipeline, developing work that synthesizes animation principles, topics, skills, and
techniques.
ART 294 NMA Practicum
ART 294 New Media arts Practicum provides an on-campus environment where advanced
students in the NMA program can engage in real production.
ART 296 Demo Reel Development
ART 298 focuses on the principles of designing a coherent demo reel and the tools for
students to put the work on various formats including: VHS tape, DVD, and the Web.
Attention will be paid to achieving a particular level of quality, aesthetics as well as marketing
strategies and presentation. Students are required to have either in process or completed art
work in digital format.
Job Titles
Related Careers
- 3D Modeler
- Animator
- Character Rigger
- Storyboard Artist
- Concept Artist
- Texture Artist
- Compositing Artist
- Digital Painter
- VFX Artist
- Motion Graphic Designer
- Future Job Opportunities
Learn
Technologies
Surfacing
Texture of your object.
Story Boarding
Series of sketches that visually tell the story.